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ALTERVERSE is a literary universe and multiverse made up of the story arcs of multiple planned and in-progress litterature and culminative world-building projects. Here, you can contribute to the multiverse and explore what it presently entails.
 
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 The Nations

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geekus_sapiens
Balufire
LichenDragon
Xeno
SPACE_LEMON
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SPACE_LEMON
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeTue Feb 22, 2011 4:14 am

No I'm not. I'm from South Africa, not Canadia.

*Refrase*

The map's nice, né? Smile
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LichenDragon
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeTue Feb 22, 2011 1:31 pm

The bolded statement where you're saying something about one of my posts are needed for something...

Quote :
*Must still update using a post of Lichen's somewhere*
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Xeno
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeTue Feb 22, 2011 2:33 pm

Canadia?
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geekus_sapiens
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeTue Feb 22, 2011 7:33 pm

Xeno wrote:
Canadia?

Lawlz.
Back on topic.

Yeeeup, 's a good map, mhmm.
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SPACE_LEMON
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeWed Feb 23, 2011 8:58 am

NOTE: Only the white around the human colonies are part of the area of human habitation. I also just explained to Aletrius that even that is only where the Xen'vi don't mind humans being.


In other words, there are some scattered campsites and such in those areas, but in general most humans only live in the six colonies marked on the map.
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Xeno
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeTue Jun 21, 2011 6:49 pm

Again, Canadia?

Oh, and is this the post of Lichen which you were referring too?

Lichen wrote:

Col'Tun'Vi

Metal and stone spears, swords, clubs, axes and bows
Very small numbers of arquebus (primitive muskets) from trading with other powers
Canoes, Horse-like animals
Soldiers are often disorganized and lightly armed and rely on surprise and numbers

Tita'Vi

Stone spears, axes and clubs
Canoes, Horse-like animals
Soldiers are likely armed and rely on surprise and numbers

Jay'Vi

Metal pikes, swords, halberds and bows.
Large numbers of trained Arquebus, rockets and cannons
Galleys, Horse-like animals
Soldiers
mostly lightly armed militias and levies from other nationalities
around a core of crack troops which are heavily armed and welll trained.
Large numbers of lightly armed though tough nomads easily brought to
arms within desert and arid territories

Iga'Vi

Metal pikes, swords, halberds and bows.
Large numbers of trained Arquebus, rockets and cannons
Galleys,
Horse-like animals, lightly armored steam-powered vehicles which while
fragile to cannon and rocket serves slow moving protection from Arquebus
fire though likely to break down
Soldiers are mostly lightly armed
levies and militias though to a much greater extent then the Jay'Vi,
around a core of crack troops mostly of Iga'Vi decent. Most militias and
levies are unreliable and revolt and mutiny not uncommon
** There is reason to believe they have more advanced machinery in the works**

Valiero'Vi

Metal swords, spears, pikes and axes, bows only used in naval warfare
Primitive cannons, Arquebus
Few galleys, Horse-like animals
Soldiers made up of large numbers of noblemen and middle class mounted while peasantry are lightly armed and on foot

Aari'Vi
Metal swords, pikes, axes and bows
Arquebus, cannons and rockets
Galleys
Armies mostly made up of local militias and mercenaries while naval forces supply the needed weight

Qui'A'Vi

Metal and Stone spears, swords, axes and bows
Horse-like animals
Armies made up almost entirely of mounted warriors

Svia'Vi

Stone spears, axes, clubs and bows
Poisonous flora and fauna, trained animals
Horse-like animals
Soldiers
mostly lightly armed often fighting using poisons, traps and enraged
animals, confined by terrain to defense or small skirmish bands when on
the offensive

Oihja'Vi

Stone clubs, spears and slings
Soldiers few and mostly rabble of poorly armed peasants
**There are reports of a secret weapon of unknown origin in the hands of the Oihja'Vi**

Humans

Advanced armor and weapons, rifles, sub-automatice rifles
Single Mini-gun
Solar powered vehicles, jeeps, helicopters, small ships
Very small number of trained men, mass technology
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Balufire
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeSat Jun 25, 2011 8:55 am

Interesting so very few humans are accepted into the Xen'vi Society. Containment policy.

I am pretty sure most vehicles have three wheels by the humans, and I imagine most of the bigger ones to be amphibious and able to hover.

And I thought TV's policy of "Little to few human military presence" applied still.
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Xeno
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeSat Jun 25, 2011 11:44 am

We don't have a big military presence, it's not like we have tanks and stuff. Just a few standard vehicles and some guns to defend ourselves with.
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Galactic conquerer
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeWed Jun 29, 2011 1:19 pm

Kind of like when Europeans colonized america, they didnt brin huge cannons and lots of soldiers, just a few.
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Balufire
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeWed Jun 29, 2011 11:00 pm

Yeah colonizers brought just enough... but that was still more than what the Indigenous had... then promptly wiped most of them out within a hundred years. Whoops.

1 Mini-gun = 1000 muskets as it takes approximately a minute to reload a Musket. Just saiyan.

Anyway. This is a couple hundred years in the future... Miniguns are sooo 1900's. No disrespect Mr. Gatlin. Gunpowder is sooo 1600's. I recommend Electromagnetic weapons, or those Electric rocket powered guns.
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Xeno
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeThu Jun 30, 2011 8:15 am

But miniguns are so cool... D:

Speaking of miniguns, I want it in the RP. It is mine I say!
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Balufire
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeThu Jun 30, 2011 2:18 pm

You can have it for all care, but remember its warm-up time if you start shooting at rampaging beasts. You'll be mauled and eaten before you can get enough of the small slow rounds in the beast to take it down.
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SPACE_LEMON
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeMon Jul 04, 2011 9:55 am

*Sigh*


Do we have to go over the weapons argument again? The human presence on Novusvita is strictly non-aggressive.
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Xeno
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeMon Jul 04, 2011 11:12 am

I know... I know...

But we still have a minigun, right? I want to be a Russian guy with a minigun that likes eating sandwiches.
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SPACE_LEMON
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeMon Jul 04, 2011 11:22 am

We'll see.


Now we should probably get this back on topic.
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Balufire
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeTue Jul 05, 2011 6:08 am

Should we start working on the Iga'vi capital city, and the [sea people] capital city.I would draw it, but I have little clue to what it looks like... And it would probably look like Early London.

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SPACE_LEMON
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeTue Jul 05, 2011 6:23 am

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MrPotato
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeTue Jan 17, 2012 9:14 pm

I personally always imagined the Iga'vi as being similar to an industrialized Aztec Empire... minus the religious parts (human sacrifice ect.). And I think im having Deja Vu... have I mentioned this before?
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SPACE_LEMON
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeWed Jan 18, 2012 4:21 am

The Iga'ij (see the "Name Improvements" (or something) thread) are sort of like that, but with the religious parts.
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MrPotato
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeThu Jan 19, 2012 3:33 am

Oh... even more awesome. So they have human sacrifice? Well... Xen'ij (?) sacrifice.
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SPACE_LEMON
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeThu Jan 19, 2012 6:37 am

Possibly.
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Xeno
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PostSubject: Re: The Nations   The Nations - Page 4 Icon_minitimeThu Jan 26, 2012 4:04 am

That would be interesting to see.
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